starsector edit planet. This utility mod adds the ability to create customized star systems upon creating a new game. starsector edit planet

 
 This utility mod adds the ability to create customized star systems upon creating a new gamestarsector edit planet Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces

It can be built at any Colony that has a Spaceport. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. So we open the aurora_ix. in my case my problem is : how to do the same for a nebulae ? getCenter for the reference entity ? and the radius for the distance ? My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Senate. With no planetary features, a planet will have no districts. i don't know if this works for mods too, and what names to use. Starsector > General Discussion > Planet size edit in save files. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. - Keep ALL the ships from the salvaging quest. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. • 4 yr. Download Here (v0. Download. 1. All the planets that exists as of now always have a downside to them. 95a. Items you can give yourself via the console command mod. You can add specific deposit (i. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. g. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! [close] Second post. Explore Ruins if there are any. Summary: Acquire production hullmods from derelict mothership. I expect putting it at 10 would thoroughly break the economy. Not to be confused with Cryosanctum. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. 5. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in. GrandAlchemistPT • 8 mo. Open comment sort options. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. Mining is fairly low on the maintenance costs. Edit2: just changed the memory requirements on the preorder page from 2gb to 3gb; that was from before the default memory allocation for the game was increased. Editing game files might work. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create more individual slots. 95a. It doesn’t, I believe. A bombardment cannot be executed while a functional orbital station is present around the planet. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. This tutorial explains how to create a market in a new star system on a new planet. you're unable to modify other faction's colonies. This mod is safe to add to an existing save!Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 2 Combat Activating dev mode Dev mode can be activated by editing settings. I can’t believe I just randomly found it lol. High HZ slightly reduces population growth and increases maintenance. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. close. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. ) Save your game. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. 2 Onslaughts, 1 Legion, bunch of Eagles. You take the role of a space captain seeking fortune and glory however you choose. When a Sector is created it will extend 4 hyperlane hops from the sector capital. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. from the list below): Go to the system view and select a planet. While the planets info menu is on your screen, open the console and type the following event 3. 95a (In Development) Patch Notes. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. Planet C produces volatiles, but needs drugs for the mining industry. Find out what other players think about the dynamic faction wars and how they affect the gameplay. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. For over 200 cycles, the survivors of the Collapse have been struggling. You can edit settings. So, from Industrial, Kletka Simulations produces AI cores. 2. The hotter the planet surface, the more effective. Editing planet size from save file. 3) Good planets are going to be kept by you. eg. This is what I prefer myself. You take the role of a space captain seeking fortune and glory however you choose. 1a-RC6 save files. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. Tried making a kitbash of a frigate freighter, think it looks bad. 2 Onslaughts, 1 Legion, bunch of Eagles. Editing planet size from save file. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. (source: wiki) Another way would be to lower interest they have on your colony, by removing enough forbidden industries. ) Find the planet that you want to edit. - Vesta - large terran planet orbiting Calvera, suitable for farming. make it habitable, add water so it becomes fertile. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. The product of multiple mentions. Planet. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. ago. e. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Which factions are alive doesnt influence this mechanic. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. I wouldn't recommend it unless you want to concentrate on colony gameplay more. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. Add a Comment. EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. A much more lucrative option is smuggling. so i add a orbital ring to my planet. RunCode Global. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. A higher player max level may make it harder to get story points in the future if new levels take more experience. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. Bitbucket. Don't think there's a way to increase it in vanilla, other than the one skill. Planet/Colony Descriptions. scarface2cz. Colonies are player-owned settlements on planets within the sector. Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. chevron_left. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 96a] Experimental Hull Modifications 0. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. Step 2. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Open the file that interests you - let's say we want to spawn IX Aurora. json file that you can find in Adjusted Sectordataconfig. Provides +2 stability to the colony. Apparently DIY is officially. Also they can be randomly found via salvaging derelict ships. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Though it gets memey after a certain point. Don't do a full deploy, insted deploy in waves using the reiforcements (G by default), so you can get a stable battle line on the start, for that deploy a single frigate and tell it to retreat imediatly. (Chicomoztoc planet art made by kociaciasty) upvotes. Heat/cold, atmosphere,. It doesn’t, I believe. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. 9. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. Just give the government plenty of supplies and the rebellion will eventually end. Yes, an early guess is it looks like an issue with the type of planet you are trying to make. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. So, from Industrial, Kletka Simulations produces AI cores. Hypershunt tap. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. I have a feeling there’s a great opportunity here for some form of reflection lib which other modders could contribute to and/or use to wrote new creative mods (specifically UI based). This mod adds a search box to the planet list. While the commands themselves aren't case sensitive, arguments are. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. zeonlight78. Edit: Read the code. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Open your save with Notepad++. Moasseman • 1 yr. I come back and I encounter this bullshit pretty much immediately. Can only be installed within 10 light years of the "coronal tap. 96a] Experimental Hull Modifications 0. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. If you hullMod uses 'ehm_externalAccess' tag (added from . which would explain why Chico is the largest planet and only size 8 planet. finished it up, adapted it for Starsector, and wrote a few other quests. Edit: what you're doing there is changing the memory allocated to the game from 1. I would check planet_gen_data under data/campaign/procgen to make sure your type id matches an entry there. ago. Following fields define the number of stuff you will. an asteroid. e. The tutorial source code can be found at:planet class And on hazard rating. Starsector! Join thousands of players in a massive online community. So my beautiful 50% hazard rating terran world will take a hit. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Amount of industry is tied to the population so use "addcondition population 8". After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. The main game already features renaming. if you're just after player portraits then edit player. It's not always about the hazard rating, but rather the profitability of the planet. The only thing Starsector would benefit from releasing on steam would be even bigger mods. 7 billion total population. So you got desertic if you came from a. most games have modifiable UIs. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Planet. For this to be the case you need to order fleets to do so. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. ago. Uploaded: 23 Feb 2019 . Bitbucket. Other ships for support, you can command the astral by yourself, Stay at the bottom of the map. Notes: The colony will eventually die if you repeatedly raid it. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. 5 light-years per burn level. 1 Spawn a solar system adjacent to the one containing the selected planet;Starsector (formerly . Radiants are S tier, is S tier. 205. Wondering if there’s an easier way to improve relations other than taking missions. It had a big fleet of Hegemony XIV ships, but AI-operated. ago. Good means 100% Hazard or less, and resources planets for each resource. Magiclib. The "Atlas of Pain" because I haven't thought of a proper name yet. Report. Things that are always good on a planet: Number one, the hazard rating needs to be as low as possible. The amount of resources that can be exported and imported both in-faction. It works as you'd. 2mil/month easily. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 5 to Tri Tachyon, and +1 to the rest. Tracking is done through the base hullMod though, so unless it is installed / required, will. !!!Creating a system with planet at fleet position. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Assign an Alpha Core to your Military base. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. more edit: also, if there is a spare shithole planet in one of the systems, take it. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. This label is then called elsewhere such as starmap. But if you want to increase the number of industries per colony you need to edit the settings file. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. Thoughts on starsector economic (add Part 3 Colony (Player owned limited company) Since this is something far off topic from the DP tread, I will get a new tread on how I think the economic system in starsector should be, especially after 0. For example, if we want to move the planet Jangala, we could write some code: jangala. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Its even possible for some mods (no idea how) to make it so even if. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Editing is off course advised but vanilla testing once is mandatory too. Can only be installed within 10 light years of the "coronal tap. Logging on OS X: will now produce Contents/starsector. The fuel requirement depends on the level of ground defenses at the. It is usefull for other cheats like fast traveling. Need feedback and tips. They can influence the output and upkeep cost of industries in various ways. 205. It's pretty much everything in Starsector that seems like it was put in there for no other reason than just to give players a headache. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Click on the planet (or sun or astroid) within the system you want to edit. Anything below 1 million people would not even be worth visiting for a trader. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. cores as you can into your colonies. All planets have a random number of planetary features which increase the number of districts a world can support. It's a good way to speed through ruin exploration without scanning every single planet. System: - Calvera - yellow star at the center of the system and its namesake. It adds pre. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. 1 Answer. Nexerelin reinstates this "feature" I believe. ago. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 149. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. r/starsector. 2. Each mission is defined with a couple of files you can tweak using a text editor, or copy to use. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. 05. But the will not travel to colonies who are in other systems. Download. This format is designed to facilitate finding specific information quickly when you know what to look for. Profit. Categories Categories: Add category. Once in the game, you can. Looks fine to me. It's a utility mod and can be added or removed at. Safe operation requires prodigious quantities of volatiles. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. if you are able to locate GUI/UI file, you should be able to change it. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. Some hulld mods etc are simple to edit too not all tho. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. 96a] Planet Search with ease and take your gaming experience to the next level. ago. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Adding more ship production only increases your custom order per month production. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. If you are playing with mods do List conditions with the Console command mod. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. It doesn't, really. Selling planet data on the open market makes factions accrue points for colonial expeditions faster. 1. That will add a stable location at the player fleet's current position. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. There are also a few traps that catch first timers: - The sun will cook your ships. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. The Diktat apologist and semi-willing cult of personality ensign. most games have modifiable UIs. not sure about the planet killer, but u can use. I mean let's be honest here. Star Sector | Review - Nuke Them From Orbit. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. If you've got console commands, you can use them to create and customize your own planets. Accessibility . Added two rare planet types with their "built-in" planetary condition. 95, by changing planet status requirements. Adds an option to toggle the creation of hyperstorms. The cryosleepers ("Calypso" and. The cryosleepers ("Calypso" and. A shame, since they're generally good ideas . You can also edit the skill points per level and story points per level. type addcondition X to add the ones you want (or removecondition) 5. 18. ago. getSector(). Epsilon Bentzon Disk. Tried making a kitbash of a frigate freighter, think it looks bad. Ordnance points another. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. I haven't done it myself yet, but those files are included in a . edit: DIY Planets mod, not TASC Reply reply. Still, I kind of like the planet I settled on - Qaras. It's also. A lot of things have changed, that effect colonies in starsector 0. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Edit: Those ships even get sneaky sounding names lol. Put it in the mods folder and make sure it's tagged in Starsector's launcher. With a planet selected run these commands to add or remove planet modifiers. Turning a planet to arid or jungle with TASC does a volatiles purge. You can spawn fleets with SpawnFleet. So re-working the scale so that: Size 1 - 1-2 million. Supercomputer. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. This label. Edit the following string in settings. Just google starsector add planet, there's a couple threads. type. open console 3. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. Quests. Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. A mature colony typically has around 300K+ income and ~60K upkeep. laboratory (after the hull forge used a template, this template is turned into a degraded template. You can make a new save, open it with notepad, and copy over the ships from your previous save. r/starsector • 24 days ago. Nexerelin reinstates this "feature" I believe. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. I can’t believe I just randomly found it lol. Under Before Launch, click green plus and select Build if it is not there already. ago. Edit the following string in settings. Bribing an official, something like that. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. This mod adds a developer's console to Starsector that can be summoned with control+backspace. r/starsector. Planet/Colony Descriptions : r/starsector • 9 mo. Kentington's quite infamous for his mods being memory leaks, too. edit: I added some tag support. In my experience, volatiles are the most profitable. Now here I am many years later. 1. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. It used to be called Starfarer. • 1 yr. There probably is, I just don't know of one. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Starsector. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. The higher your accessibility, the more income your colonies will generate. Create custom planetary structures (like station - nexus) and probably custom resources, used in there. 0 is out! You can now add orbital stations to custom star systems and name each and every planet and star in those systems! v1. 5gb to 1gb. New hullmods and planet type. 8. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 41. json" in Notepad/Wordpad. 4. You can also edit playerMaxLevel and skillPointsPerLevel.